Coming soon · Google Play and the App Store

QuestHold AI

A storytelling game with an AI Game Master on your phone or tablet. Imagine any world. Play them for years.

Give your world a title and tell the Game Master what you want. QuestHold builds a world from your words, with its own places, people, factions, dangers and vocabulary, then tells the story with you, turn by turn, like a great tabletop Game Master. No two worlds are ever the same.

Offline after one download No account, no subscription You roll every die Talk and listen, or type Friends at your table Level 30 and a legendary finale
Any world you can imagine

If you can describe it, you can play it.

A western on a desert moon. A circus of elephants. A bakery run by kittens. A farm kid who dreams of adventure. QuestHold reads what you wrote for its meaning, keeps your own words, and builds a world that fits: the kinds of challenges it holds, its colors and map, its storyteller's voice, its own words for money, health and danger, and its laws of reality, so a gritty noir never sprouts a spell.

a space western on a dusty moon an elephant circus on the road kittens running a bakery on the moon a zombie outbreak in a shopping mall a baseball career on Mars a haunted lighthouse mystery a samurai's last winter a heist on a sky-train 1920s jazz detectives a dragon's accountant
Your words, your worldWrite a title, a line or a few paragraphs, or edit one of the sparks. Name your hero, say how they look, what they carry and who travels with them, and the world is built from your own words.
Shape it your wayTap Shape to set the world's tone, danger, magic, technology, size and art style, and your hero's name, look and gear. Leave anything on Auto and the story decides.
Found in playWhatever you leave open, play fills in. Your abilities grow from what you do and how your dice fall, your first story teaches you one short tip at a time, and then a card says This is you, ready to share.
A Game Master that plays fair

The AI tells the story. Your dice decide what happens.

A bone d20
Bone
A brass d20
Brass
A obsidian d20
Obsidian
A lacquer d20
Lacquer
A crystal d20
Crystal
A pearl d20
Pearl
A ice d20
Ice
A resin d20
Resin
A glass d20
Glass

You roll every die

Swipe a real 3D d20, made in your world's own material, right in the story and watch it tumble; roll your own die and enter the number; or roll a Pixels smart die. The game never rolls for you, and every result is saved before the story is told.

Rules run by the game, not the AI

Every hit, price, door and odds is decided by the game's own rules. The AI can't fudge a roll or forget your gold, and what you see on screen is never taken back.

Faces, names and voices

Everyone who speaks shows their face and name, and talks in a voice of their own. Tap a name to see who they are. Out of ideas? The ideas button offers moves that matter, with their odds in plain words.

Play your way

Talk and listen, or read and type.

The first time a world takes shape, QuestHold asks how you want to play. Choose Talk and listen and the whole game plays by voice: the narrator reads every passage, each character in a voice and pace of their own, and the mic opens when it is your turn. It learns your voice, so the room stays out, and it never types words you did not say. Choose Listen to hear the story while you tap and type, or Read for quiet. Change it any time.

The question How would you like to play, with three answers: Talk and listen, Listen, and Read.
A story that lives

A world that moves, even when you don't.

The story is the game. Quiet moments matter as much as battles: a stranger's memory, a rival's taunt, a town that remembers what you did.

People with their own lives

Everyone wants something, fears something and is tied to someone. Many keep a secret, and there are always three ways to uncover it. Talk to people and they answer from what they know, think and remember about you.

Factions that act every day

Guilds, gangs, courts and rival bakeries pursue their own goals day by day. You see it in the world: a place changes hands, prices rise, a road closes, someone goes missing.

Threats you can see coming

Dangers grow while you are away, and each step is foreshadowed before it lands, so you always have a chance to act. Ignore them and the world changes for good.

Your deeds come back

The smuggler you spared returns. People quote what you said. Places carry the marks of what happened there. Every event has a cause, and the Chronicle keeps the record.

Paced like a great table

Tension builds, peaks and gives way to rest. Every telling ends on something still happening, and a failure always opens a new path instead of a dead end.

Never the same world twice

Each world gets its own mix of people, places, quests and twists, drawn to be different from the worlds you have already played, with tired story clichés kept out.

Nine kinds of scenes

Every conflict is a scene in the story.

When things come to a head, the scene opens on its own board: the stakes in story terms, two tracks you race against, honest odds before you roll, and every move told as story. Each kind plays differently, and your world picks the ones that fit it.

FIGHTSee what your foes intend, choose your ground, and land the blow that turns it.
CHASERun or pursue through a route of obstacles, shortcuts and close calls.
INVESTIGATEGather clues, connect them and name the truth. Every answer has more than one way in.
INFILTRATESlip past watchers, read the rooms and get out before the alarm.
OUTWITWin an argument, a bargain or a bluff by finding what moves them.
PERFORMWin over a crowd, a court or a critic, beat by beat.
SURVIVEWeather the storm, the cold or the long road with what you carry.
BUILDMake something worth making: a shop, a ship, a cake for a queen.
COMPETERace, duel or play for the title against rivals who learn.

These hands-on moments also give the phone time to cool between tellings, so long sessions stay smooth.

Everything a world needs

A whole tabletop game in your hand.

A hero who changes

Your hero changes as they do: new armor and weapons, scars earned the hard way, the years passing, the shift from hero to rogue to villain. See them head to toe in 3D, in the gear they wear, and turn them with a finger. A gallery keeps every look.

A map drawn for your world

Parchment, sea chart, city plan, star chart or storybook, in the style of your world. Fog lifts as you explore. Tap a place to travel there, follow your quest's flag, and mark the land with your own notes. Ask it "take me to the mill". Or see it as a table of painted miniatures in 3D.

Loot worth finding

Gear that changes your rolls, from common to legendary, named in the world's own words. Buy and sell at shops, keep a home and a stash, and compare, equip, use or give what you carry.

The Chronicle and Codex

Your story as a journal, plus every person, place and strange word you've met, with what you know and where you learned it. Ask the Game Master a question any time without spending a turn.

Talk and listen

Play the whole game by voice. The narrator reads every passage, each character in a voice and pace of their own, and the mic opens when it's your turn. It learns your voice so the room stays out, and never types words you didn't say. Or just read and type.

Your story, your limits

Choose topics you never want to see, or want kept off-screen, and pick your storyteller: grim, wry, pulpy, cozy or lyrical. Want a passage told differently? Tell it again.

Play together

Friends on the same Wi-Fi or your hotspot join your world from their own phones or tablets, with no AI download of their own. Plan rounds together, split up when the story calls for it, and everyone rolls their own die.

Made for every player

Text up to twice the size, an easy-reading font, high contrast, reduced motion and screen-reader labels throughout. Every outcome is shown in words, never by color alone. In English and Spanish.

Painted by your phone PRO

Scenes, portraits, places, maps, item icons and your own themed d20 are painted on the device, on its AI chip, its graphics chip or its processor, checked against the scene they show, and labeled as AI-made.

Deeds worth earning

A hundred deeds to earn, each with its own medal of bronze, silver or gold, from your first roll to becoming a Legend, and achievements on Google Play Games.

Made for your device

On phones, foldables and tablets, the story, the voices and the pictures run on the device itself, using its processor, graphics chip and AI chip, at the best quality it can give. Big screens show the board and the story side by side. The pace stays steady, so long sessions stay smooth and cool.

Share your story

Share a card of your hero or a chapter, in your world's own look, for your friends to see. Nothing leaves your phone until you share it.

A world that keeps growing

Play for hundreds of hours. Rise to level 30.

The world grows as you explore it: past the edge of the map, new regions appear with their own people, factions and dangers. Roads take days, a world map shows how far you have come, and quests grow out of what you did and who you met. Every level brings a new talent, and the dangers rise to meet you.

1–4
Local

A town, a tavern, a first rival.

5–10
Regional

New lands, factions, real enemies.

11–16
Realm

Your name opens doors, and draws hunters.

17–20
World

The fate of the world turns on you.

21–29
Legendary

Mythic powers. Songs about you.

30
The Finale

One last quest, built from your whole saga.

Then become a Legend.

Win the finale and your hero joins the Hall of Legends, with a statue of your hero on the map in all their gear, an epilogue for every place and person you touched, and the whole saga as a storybook. Heroes who come after will hear your songs, and might find your blade.

Choose your road

Hero, rogue or villain. ROGUE & VILLAIN: PRO

Save the town, play both sides, or take it over, in your world's own words: in a space western you are a Lawbringer, a Drifter or an Outlaw King; in a kittens' bakery, a Beloved Baker, a Scrappy Upstart or a Ruthless Tycoon. Your deeds shift where you stand, and your hero's face shows it. Play the villain with your own scheme and lieutenants while a rising hero comes to stop you. If your hero falls, their grave stays on the map, people remember the name, and a new hero begins a story that has never been told before, in the same world. Or retire them with honor: they stay in the world as a mentor for your next hero, or as the rival your next villain must face.

Free and Pro

The whole adventure is free. Pro makes it bigger and more beautiful.

Free

Everything you need for an epic, all the way to Legend.

  • One world at a time, any theme you like
  • The whole game: every level to 30, the Finale and becoming a Legend
  • About 100 turns a day (menus, dice and questions never count)
  • Play with up to 2 friends at your table
  • A party of 3 heroes, counting you, your companions and friends
  • Character voices and speaking to the Game Master
  • The map, the Chronicle, the Codex and backups
  • Clean art drawn by the game, including a hero figure that changes with you and a d20 in your world's colors

Pro ONE-TIME UNLOCK

Pay once. Keep it forever.

  • As many worlds as you like, side by side
  • Unlimited turns
  • AI-painted scenes, portraits that age and scar with your hero, places, maps and item icons
  • A painted d20 in each world's own look
  • Your saga as an illustrated storybook
  • Share your worlds with friends
  • Start as a rogue or the villain, with your own scheme
  • Shape your world before it begins: its laws, its words, its names
  • Soundscapes chosen for every scene
  • A party of up to 6 heroes at your table
Playing with friends on Free. Your table seats you and up to 2 friends. Friends never need Pro, and each friend adds turns for the table:
You alone100 turns a day
You and 1 friend150 turns a day
You and 2 friends200 turns a day

Every new player gets the full Pro experience free for the first 7 days.

The QuestHold promise

Yours, on your own device.

OfflineAfter one download, it plays with no signal. On a plane, in a tent, underground.
PrivateNo account. Your stories never leave your device, except to the friends at your table.
Pay oncePro is a one-time unlock, never a subscription. No tokens, no meters, no waiting rooms.
Made for playersNo energy timers, no loot boxes, no pay-to-win. Just the story and the game.