A storytelling game with an AI Game Master on your phone or tablet. Imagine any world. Play them for years.
Give your world a title and tell the Game Master what you want. QuestHold builds a world from your words, with its own places, people, factions, dangers and vocabulary, then tells the story with you, turn by turn, like a great tabletop Game Master. No two worlds are ever the same.
A western on a desert moon. A circus of elephants. A bakery run by kittens. A farm kid who dreams of adventure. QuestHold reads what you wrote for its meaning, keeps your own words, and builds a world that fits: the kinds of challenges it holds, its colors and map, its storyteller's voice, its own words for money, health and danger, and its laws of reality, so a gritty noir never sprouts a spell.









Swipe a real 3D d20, made in your world's own material, right in the story and watch it tumble; roll your own die and enter the number; or roll a Pixels smart die. The game never rolls for you, and every result is saved before the story is told.
Every hit, price, door and odds is decided by the game's own rules. The AI can't fudge a roll or forget your gold, and what you see on screen is never taken back.
Everyone who speaks shows their face and name, and talks in a voice of their own. Tap a name to see who they are. Out of ideas? The ideas button offers moves that matter, with their odds in plain words.
The first time a world takes shape, QuestHold asks how you want to play. Choose Talk and listen and the whole game plays by voice: the narrator reads every passage, each character in a voice and pace of their own, and the mic opens when it is your turn. It learns your voice, so the room stays out, and it never types words you did not say. Choose Listen to hear the story while you tap and type, or Read for quiet. Change it any time.
The story is the game. Quiet moments matter as much as battles: a stranger's memory, a rival's taunt, a town that remembers what you did.
Everyone wants something, fears something and is tied to someone. Many keep a secret, and there are always three ways to uncover it. Talk to people and they answer from what they know, think and remember about you.
Guilds, gangs, courts and rival bakeries pursue their own goals day by day. You see it in the world: a place changes hands, prices rise, a road closes, someone goes missing.
Dangers grow while you are away, and each step is foreshadowed before it lands, so you always have a chance to act. Ignore them and the world changes for good.
The smuggler you spared returns. People quote what you said. Places carry the marks of what happened there. Every event has a cause, and the Chronicle keeps the record.
Tension builds, peaks and gives way to rest. Every telling ends on something still happening, and a failure always opens a new path instead of a dead end.
Each world gets its own mix of people, places, quests and twists, drawn to be different from the worlds you have already played, with tired story clichés kept out.
When things come to a head, the scene opens on its own board: the stakes in story terms, two tracks you race against, honest odds before you roll, and every move told as story. Each kind plays differently, and your world picks the ones that fit it.
These hands-on moments also give the phone time to cool between tellings, so long sessions stay smooth.
Your hero changes as they do: new armor and weapons, scars earned the hard way, the years passing, the shift from hero to rogue to villain. See them head to toe in 3D, in the gear they wear, and turn them with a finger. A gallery keeps every look.
Parchment, sea chart, city plan, star chart or storybook, in the style of your world. Fog lifts as you explore. Tap a place to travel there, follow your quest's flag, and mark the land with your own notes. Ask it "take me to the mill". Or see it as a table of painted miniatures in 3D.
Gear that changes your rolls, from common to legendary, named in the world's own words. Buy and sell at shops, keep a home and a stash, and compare, equip, use or give what you carry.
Your story as a journal, plus every person, place and strange word you've met, with what you know and where you learned it. Ask the Game Master a question any time without spending a turn.
Play the whole game by voice. The narrator reads every passage, each character in a voice and pace of their own, and the mic opens when it's your turn. It learns your voice so the room stays out, and never types words you didn't say. Or just read and type.
Choose topics you never want to see, or want kept off-screen, and pick your storyteller: grim, wry, pulpy, cozy or lyrical. Want a passage told differently? Tell it again.
Friends on the same Wi-Fi or your hotspot join your world from their own phones or tablets, with no AI download of their own. Plan rounds together, split up when the story calls for it, and everyone rolls their own die.
Text up to twice the size, an easy-reading font, high contrast, reduced motion and screen-reader labels throughout. Every outcome is shown in words, never by color alone. In English and Spanish.
Scenes, portraits, places, maps, item icons and your own themed d20 are painted on the device, on its AI chip, its graphics chip or its processor, checked against the scene they show, and labeled as AI-made.
A hundred deeds to earn, each with its own medal of bronze, silver or gold, from your first roll to becoming a Legend, and achievements on Google Play Games.
On phones, foldables and tablets, the story, the voices and the pictures run on the device itself, using its processor, graphics chip and AI chip, at the best quality it can give. Big screens show the board and the story side by side. The pace stays steady, so long sessions stay smooth and cool.
Share a card of your hero or a chapter, in your world's own look, for your friends to see. Nothing leaves your phone until you share it.
The world grows as you explore it: past the edge of the map, new regions appear with their own people, factions and dangers. Roads take days, a world map shows how far you have come, and quests grow out of what you did and who you met. Every level brings a new talent, and the dangers rise to meet you.
A town, a tavern, a first rival.
New lands, factions, real enemies.
Your name opens doors, and draws hunters.
The fate of the world turns on you.
Mythic powers. Songs about you.
One last quest, built from your whole saga.
Win the finale and your hero joins the Hall of Legends, with a statue of your hero on the map in all their gear, an epilogue for every place and person you touched, and the whole saga as a storybook. Heroes who come after will hear your songs, and might find your blade.
Save the town, play both sides, or take it over, in your world's own words: in a space western you are a Lawbringer, a Drifter or an Outlaw King; in a kittens' bakery, a Beloved Baker, a Scrappy Upstart or a Ruthless Tycoon. Your deeds shift where you stand, and your hero's face shows it. Play the villain with your own scheme and lieutenants while a rising hero comes to stop you. If your hero falls, their grave stays on the map, people remember the name, and a new hero begins a story that has never been told before, in the same world. Or retire them with honor: they stay in the world as a mentor for your next hero, or as the rival your next villain must face.
Everything you need for an epic, all the way to Legend.
Pay once. Keep it forever.
| You alone | 100 turns a day |
| You and 1 friend | 150 turns a day |
| You and 2 friends | 200 turns a day |
Every new player gets the full Pro experience free for the first 7 days.